
Master Controls
The Master Controls section houses global parameters that affect the entire active sound or preset. Think of it as Spirit’s command center, where you set the overall behavior, performance feel, and output of the instrument as a whole.
Volume
Sets the overall output level of the synth. Spirit includes a built-in Limiter toggle, which can be engaged to tame peaks and prevent digital clipping. This is particularly handy when layering multiple voices or using aggressive modulation or filtering (i.e. extreme resonance). Turn it off if you prefer full dynamic range.
Tune
A global pitch offset for the entire instrument. Range is roughly ± 4 semitones. This control affects all oscillators equally and is useful when tuning Spirit to external gear.
Pan
Sets the stereo position of Spirit’s entire output. Centered by default, but easily adjusted for spatial placement in a mix or for creative effects.
Unison Detune
This control becomes active when Voice Mode is set to Unison. It spreads the pitch of multiple stacked voices to create classic fat, chorused unison sounds. Crank it for wide and wobbly, or keep it subtle for just a touch of analog depth.
Voice Mode
Determines how Spirit allocates its voices when you play. The available modes are:
Mono – Classic monophonic behavior. One note at a time. Great for leads and basses.
Unison – Stacks all available voices on each note for massive sound. Controlled by the Unison Detune knob.
Poly – Standard polyphonic mode for chords.
Cycle – Rotates voice assignment with each new note, even in mono mode. Useful for round-robin effects and subtle voice variation.
Multi – Each successive note uses a separate voice, with voice-to-voice variation controlled by the Multi Voice controls at the bottom of the instrument panel. This creates an "organic" analog feel to sounds reminiscent of vintage instruments with their micro instabilities in pitch, envelope response, and filtering characteristics from note to note.
Voice Amount
Sets the maximum number of simultaneous voices Spirit will use. Choose from 4, 8, or 16 voices depending on your CPU budget and patch complexity. Higher settings allow for more polyphony but may increase system load, especially in effects-heavy patches.