Matrix Z

Want your sounds to move, evolve, or go completely off the rails in the best way? That’s where modulation comes in, and Matrix Z is your control center for making it happen. It’s a four-slot modulation matrix, which is just a fancy way of saying you get four independent pathways to send modulation from one thing (a source) to another (a destination), each with its own amount knob to dial in exactly how much you want.

Each of the four knobs in Matrix Z controls the amount of modulation in its slot. Below each knob, you’ll choose the Source, that is, where the modulation is coming from (like an LFO, envelope, or mod wheel). Above each knob, you’ll choose the Destination, what you want to modulate (like pitch, filter cutoff, or rectangle wave width.

That’s it: source → amount → destination. Multiply that by four, and you’ve got a surprisingly powerful modulation system that’s quick to set up and endlessly creative to explore.

Mod Destination
Click the "Destination" label above the knob to choose the parameter you want to modulate. You can send modulation to almost anything: oscillator pitch, filter cutoff, panning, Mod X rate, and more.

Attenuator Knob
Turn the knob to the right to apply modulation in a positive direction. Turn it left to apply negative modulation. The center position is off. Since all knobs are bipolar, it’s easy to invert mod sources with a quick knob twist.

Mod Source
Click the "Source" label below the attenuator knob to choose your modulation source. This is the thing doing the modulating. It might be an LFO, an envelope, velocity, aftertouch, or even another oscillator.

Modulation Routing Examples

Matrix Z isn’t just for experimental sounds, though it’s good for those, too. It’s also your tool for classic synth sounds, expressive performance controls, and creating evocative textures.

Here are a few modulation routings to spark some ideas. Be aware that these are just starting points. Matrix Z is designed to encourage curiosity. Mix and match sources and destinations, try subtle and extreme amounts, and don’t be afraid to modulate your modulators. The results can be extremely musical and expressive.

1. Velocity to Filter Cutoff

  • Source: Keyboard Velocity

  • Destination: Filter Cutoff

  • Why it’s useful: This is a bread-and-butter mod for dynamic expression. Play harder, and the filter opens up. This is essential for making basses and leads feel alive without needing extra controllers.

2. Mod X Wheel to Oscillator B Pulse Width

  • Source: Mod X Wheel

  • Destination: Oscillator B Pulse Width

  • Why it’s useful: Pulse width modulation adds harmonic movement to static waveforms. Routing it to a wheel gives you hands-on control over the timbre, perfect for expressive sweeps or animated textures in real time.

3. Filter Envelope to Oscillator A Pitch

  • Source: Filter Envelope

  • Destination: Oscillator A Pitch

  • Why it’s useful: This creates a subtle pitch bend at the start of each note. Use it for analog-style “brass” or “pluck” sounds with just a bit of pitch dip or ramp to add character.

4. Mod X (S&H) to Filter Resonance

  • Source: Mod X (Sample & Hold)

  • Destination: Filter Resonance

  • Why it’s useful: Randomized resonance modulation gives your sound a bubbling, lively edge. This is useful for generative-type patches, glitchy effects, or unpredictable sci-fi atmospheres.

5. Aftertouch to Arpeggiator Chance

  • Source: Keyboard Aftertouch

  • Destination: Arpeggiator Chance

  • Why it’s useful: Use pressure to add variety to an arpeggio while you hold a note.

6. Red Noise to Upper Filter Cutoff

  • Source: Red Noise

  • Destination: Upper Filter Cutoff

  • Why it’s useful: A touch of noise modulation applied to filter cutoff can add grit and edge to a sound. Dial it in subtly to add a bit of grunge.

7. Shaper Y to Mod X Rate

  • Source: Shaper Y

  • Destination: Mod X Rate

  • Why it’s useful: This sets up nested modulation. Shaper Y gradually speeds up or slows down Mod X over time, allowing you to create rhythmic modulation that evolves and morphs as you play.

8. Mod X (Triangle) to Pan (VCA)

  • Source: Mod X (Triangle)

  • Destination: VCA Pan

  • Why it’s useful: A slow triangle wave panning the signal left and right gives instant stereo movement akin to tremolo. This is useful for ambient patches, pads, and soundscapes that travel across the stereo field.

9. Oscillator B Pitch to Oscillator A Pitch

  • Source: Oscillator B Pitch

  • Destination: Oscillator A Pitch

  • Why it’s useful: This creates FM (frequency modulation). While not as sophisticated as the flavor of FM found on certain Japanese synths from the 80's, experimenting with different frequency settings for Oscillator B (including WIDE or BASS mode) can yield some very interesting timbres. Try setting short Decay on the Filter or Loudness Envelope to create hard-edged plucked sounds.

10. Mod X (Random) to Arpeggiator Swing

  • Source: Mod X (Random)

  • Destination: Arpeggiator Swing

  • Why it’s useful: Randomly varying swing gives your arpeggios a quirky, humanized feel that's less rigid and more alive. Especially fun for experimental or generative patches.

    Modulation Sources and Destinations

    MOD SOURCES

    MOD DESTINATIONS

    None

    None

    Keyboard Aftertouch  

    Master Volume 

    Keyboard Velocity  

    Unison Detune 

    Keyboard Keyboard CV  

    Filters Upper Cutoff 

    Pitch Wheel  

    Filters Lower Cutoff 

    Mod X Wheel  

    Filters Upper+Lower Cutoff 

    Shaper Y Wheel  

    Filters Upper Resonance 

    Expression Pedal  

    Filters Lower Resonance 

    Osc A  

    Filters Upper+Lower Resonance 

    Osc B  

    Osc A Pitch 

    Filter Envelope

    Osc B Pitch 

    Amp Envelope

    Osc A+B Pitch 

    Mod X

    Osc A Pulse Width (RWM)

    Mod X Triangle

    Osc B Pulse Width (RWM)

    Mod X S&H Random 

    Osc A+B Pulse Width (RWM)

    Mod X S&H Shaper Y 

    Osc A Mixer Volume 

    Mod X Sine 

    Osc B Mixer Volume 

    Mod X Ramp 

    Osc A+B Mixer Volume 

    Mod X Sawtooth 

    Shaper Y Path Ring Mixer Volume 

    Shaper Y 

    Shaper Y Path Noise Mixer Volume 

    Signals  +10V DC 

    Shaper Y Path Brightness 

    Mono Random DC 

    Filter/ADSR Path Osc A Mixer Volume 

    Poly Random DC 

    Filter/ADSR Path Osc B Mixer Volume 

    Red Noise (Vintage) 

    Filter/ADSR Path Osc A+B Mixer Volume 

    Pink Noise 

    Filter/ADSR Path Noise Mixer Volume 

    White Noise

    Arpeggiator Speed 

    Arpeggiator Swing 

    Arpeggiator Chance 

    Arpeggiator Feel 

    Mod X Rate 

    Shaper Y Shape 

    Shaper Y Rate 

    VCA Volume 

    VCA Pan 

    Filter Envelope Attack 

    Filter Envelope Decay 

    Filter Envelope Sustain 

    Filter Envelope Release 

    Amp Envelope Attack 

    Amp Envelope Decay 

    Amp Envelope Sustain 

    Amp Envelope Release

    Mod Matrix 1 Amount

    Mod Matrix 2 Amount

    Mod Matrix 3 Amount

    Mod Matrix 4 Amount