Performance Controls

Pentaphonic’s Performance Controls determine how the synth responds to the notes you play and what happens when you lean into a performance with pitch bend, modulation, glide, unison, or keyboard pressure.

This part of the instrument has strong roots in the original Gleeman Pentaphonic. The original hardware included Mono and Poly keyboard modes, high-note priority, glide, chromatic transposition, fine tuning, and a spring-loaded performance joystick. Cherry Audio builds considerably on those ideas with Unison operation, selectable note priority, up to 16 voices of polyphony, adjustable pitch-bend range, a dedicated Pitch Bend Stick, a dedicated Mod Action Stick, and an extensive Keyboard Pressure system capable of reaching numerous synthesis parameters.

The controls can be divided into three general areas:

  • Voice and keyboard behavior, including Mono/Unison/Poly modes, polyphony, note priority, Retrig, and Glide.

  • Tuning and transposition, including Unison Detune, Fine Tune, Pitch, and Octave Range.

  • Real-time expression, including Pitch Bend, the Mod Action Stick, and Keyboard Pressure.

Voice Mode

The three-position voice mode selector determines how Pentaphonic allocates its available voices when notes are played.

VOICE MODE: (Mono, Unison, Poly) Selects Pentaphonic’s basic voice behavior.

Mono

MONO restricts the instrument to one played note at a time.

This is ideal for basses, leads, solos, and other sounds where single-note articulation, note priority, glide, and expressive pitch movement are important.

Mono operation also makes oscillator intervals particularly useful. Because one key produces one complete three-oscillator voice structure, Oscillators 2 and 3 can be transposed to musical intervals without the harmonic density that can result when the same interval structure is repeated across a full chord.

Unison

UNISON stacks multiple voices together on the same played note, creating a larger, denser sound.

The UNISON DETUNE control spreads the tuning of the stacked voices, allowing Unison to range from a relatively focused reinforcement to a much heavier ensemble-style sound. Unison is particularly effective for basses, leads, drones, and large single-note textures. Because several voices can sound simultaneously for every played note, Unison can produce substantially more level and harmonic density than ordinary Mono operation. Keep an eye on the Output meters, especially when using high Resonance, long Release times, or effects.

Poly

POLY allows multiple notes to sound simultaneously, making it the normal choice for chords, pads, strings, keyboard sounds, and polyphonic sequences. The number of simultaneously available voices is determined by Pentaphonic’s Polyphony setting. The original Gleeman was limited to five voices. Cherry Audio Pentaphonic expands this substantially, providing as many as 16 voices for modern polyphonic playing.

Polyphony

POLYPHONY: (1 to 16 voices) Sets the maximum number of voices Pentaphonic can play simultaneously.

The two lever controls at the upper-right of the voice-mode area adjust the voice count: The right lever increments the number of available voices. The left lever decrements it. The current value appears in the numerical display between them. Increasing polyphony allows more simultaneously held and releasing notes to overlap. This is particularly useful for sustained pads, long Amp Release settings, arpeggiated material, and passages using the Sustain pedal. Reducing polyphony can be musically useful as well. Artificially limiting the voice count can create more vintage-style voice stealing and force phrases to behave more like early polyphonic hardware.

NOTE: You can also access and easily change the number of voices for POLY and UNISON from a pop-up menu by right-clicking (CTRL+click on Mac) within the black lever area.

Choosing a Polyphony Setting

For ordinary playing, there’s generally no harm in using enough voices to accommodate the musical part. A 16-voice setting is useful for pads and passages with long Release times, while lower values can make a patch behave more tightly and economically.

Tip: A sound with a two-second Release may continue using voices long after the keys have been released. If chords unexpectedly cut each other off, increase Polyphony before assuming something is wrong with the envelope.

Retrig

RETRIG: (Off/On) Determines whether a newly played note retriggers the envelopes during monophonic-style playing.

With Retrig enabled, playing a new note causes the envelopes to begin again, giving each note a newly articulated attack. With Retrig disabled, overlapping or legato notes can transition without restarting the envelopes, producing smoother connected phrases. This distinction is particularly important for Mono and Unison leads.

For a sharply articulated synth bass, enable Retrig so every note receives a fresh envelope attack. For a fluid lead line, turn Retrig off and play legato. The pitch can move between notes while the envelope continues from its existing state.

Creating a Legato Lead

To create a smooth monophonic lead:

  1. Select MONO.

  2. Turn RETRIG off.

  3. Increase GLIDE SPEED slightly.

  4. Select LAST Note Priority.

  5. Use a moderate Amp Sustain level.

  6. Play overlapping notes rather than releasing each key before playing the next.

The result is a fluid line in which pitch changes can connect naturally instead of every note behaving like a completely new musical event.

Note Priority

NOTE PRIORITY: (High, Low, Last) Determines which note Pentaphonic gives priority when more than one key is held in a monophonic-style voice mode.

HIGH gives priority to the highest held note. LOW gives priority to the lowest held note. LAST gives priority to the most recently played note. The original Gleeman Pentaphonic used high-note priority in Mono mode. Cherry Audio adds Low and Last options, giving you much more control over articulation.

Making Musical Use of Note Priority

HIGH is useful for lead playing where a held lower note can act as an anchor while higher notes are articulated above it. LOW works particularly well for bass lines, allowing a low held note to dominate while higher notes are briefly played above it. LAST behaves most like many modern monosynths and is often the most natural choice for conventional melodic playing.

Try all three with Glide enabled. Note priority can change the phrasing of the same keyboard performance much more dramatically than its small switch might suggest.

Tuning and Transposition

The left side of the Performance section provides global controls for tuning, transposition, and unison spread.

Unison Detune

UNISON DETUNE: (0 to 100%) Sets the amount of pitch spread between voices when Pentaphonic is operating in Unison mode.

At low settings, stacked voices remain closely tuned and primarily increase weight and density. Increasing Unison Detune spreads the voices progressively farther apart, creating a wider and more animated ensemble effect. Small amounts are excellent for thick basses and focused leads. Larger values work well for intentionally broad leads, drones, and more exaggerated stacked textures.

Remember that Unison Detune and Chorusing serve related but different purposes. Unison Detune spreads stacked voices in Unison mode, while Pentaphonic’s CHORUSING creates beating through the pitch relationships of the oscillators themselves.

Creating a Large Unison Lead

To create a broad Unison sound:

  1. Select UNISON mode.

  2. Begin with UNISON DETUNE at a low setting.

  3. Play a sustained note.

  4. Increase Detune until individual voices begin to spread audibly.

  5. Stop before the pitch center becomes less focused than the musical part requires.

  6. Add SLOW CHORUSING if additional oscillator movement is desired.

  7. Reduce Output level if the stacked voices substantially increase overall volume.

Often the most impressive Unison setting isn’t the maximum one. A little disagreement among voices can sound enormous, but too much can make them sound overwhelming.

Fine Tune

FINE TUNE: (-100% to +100%) Adjusts Pentaphonic’s overall tuning slightly flat or sharp relative to its standard pitch.

The center position leaves the instrument at normal tuning. Turn the control toward FLAT to lower the tuning or toward SHARP to raise it. Fine Tune is useful for matching Pentaphonic to another instrument, compensating for nonstandard tuning in a recording, or deliberately shifting the entire synth slightly away from concert pitch.

Unlike the oscillator INTERVAL controls, Fine Tune isn’t intended to create fixed musical intervals. It adjusts the overall tuning of the complete instrument.

Pitch

PITCH: (0 to 12 semitones) Transposes Pentaphonic upward in discrete semitone steps across a one-octave range.

The control is labeled chromatically from C through C, making musical transposition quick and straightforward. At the starting C position, no transposition is applied. Turning clockwise moves the instrument upward through C#, D, D#, and so on until the upper C, which transposes the instrument by one octave. This is useful when a sound needs to be shifted into another key or register without changing the notes being played or sequenced.

The original Gleeman included a similar chromatic transpose function, one of the more unusual conveniences on a compact analog-era polysynth.

Octave Range

OCTAVE RANGE: (-1, 0, +1 octave) Transposes the keyboard range by whole octaves.

The center setting is the standard range. Move the switch left to transpose one octave down. Move it right to transpose one octave up. Use Octave Range for broad register changes and the Pitch control for chromatic transposition within the octave.

Together they make it easy to put Pentaphonic exactly where it belongs in an arrangement.

Glide Speed

GLIDE SPEED: (0 to 100%) Sets how quickly pitch moves from one played note to the next when glide is used.

Lower settings produce quicker transitions. Higher settings produce slower, more obvious pitch glides.

Glide is most useful for monophonic and Unison leads, basses, and special effects, where notes can slide into one another rather than jumping immediately to their new pitches. Small amounts can make melodic playing feel more fluid without producing an obvious portamento effect. Higher settings create the familiar long synth glide between widely separated notes.

Creating an Expressive Glide Lead

To add controlled glide to a lead:

  1. Select MONO or UNISON.

  2. Choose LAST Note Priority.

  3. Turn RETRIG off for smoother legato phrasing.

  4. Set GLIDE SPEED to a low or moderate value.

  5. Play overlapping notes.

  6. Gradually increase Glide Speed until the transitions become as obvious as desired.

Try wide intervals when setting Glide. A small pitch interval may make even a substantial Glide setting difficult to judge.

Pitch Bend and Mod Action Sticks

Pentaphonic provides separate performance levers for pitch bending and modulation. This expands on the original Gleeman’s two-axis joystick while preserving the idea that expressive control should be immediately available from the performance panel.

Pitch Bend

PITCH BEND STICK: (-100% to +100%; default 0%) Provides real-time control over pitch bend. The center position is 0%. Moving the stick upward bends the pitch upward, while moving it downward bends the pitch downward.

PITCH BEND AMOUNT TRIMMER: (0 to 12 semitones; default 2 semitones) Sets the maximum pitch-bend range in either direction.

Move the PITCH BEND STICK upward or downward to bend played notes above or below their normal pitch. The Amount Trimmer determines how far the pitch can travel. Small ranges are useful for subtle performance inflections. A setting of two semitones works well for conventional lead playing and guitar-like bends, while larger ranges can produce octave dives, dramatic sweeps, and sound effects.

Setting Up a Conventional Pitch Bend

To create a whole-step pitch bend:

  1. Set PITCH BEND AMOUNT TRIMMER to 2 semitones.

  2. Play and hold a note.

  3. Move the PITCH BEND STICK upward or downward.

  4. Release the stick to return to the original pitch.

For more extreme whammy-bar-style effects, increase the PITCH BEND AMOUNT TRIMMER toward 12 semitones.

Mod

MOD ACTION STICK: (0 to 100%; default 0%) Provides real-time control over modulation from Modulation 1 and/or Modulation 2 when their ACTION STICK switches are enabled.

MOD AMOUNT TRIMMER: (0 to 100%) Sets the maximum amount of modulation available from the Mod Action Stick. Lower settings keep the Action Stick response subtle, while higher settings allow greater modulation depth as the stick is raised.

The Action Stick works together with the ACTION STICK switches in Modulation 1 and Modulation 2. Enable ACTION STICK for the modulation source you want to control, then use the stick to bring that modulation into the performance as needed.

This makes the Action Stick especially useful for gestures such as introducing vibrato only after a note has begun, rather than having vibrato present continuously.

Adding Vibrato with the Action Stick

To use the MOD Action Stick for expressive vibrato:

  1. Select MOD 1 or MOD 2 as the desired oscillator PITCH MOD source.

  2. Choose SINE or TRI as the modulation Shape.

  3. Set a suitable modulation RATE.

  4. Set the oscillator PITCH MOD amount to establish the desired sensitivity.

  5. Turn the modulation section’s ACTION STICK switch ON.

  6. Leave DEPTH at minimum if you want no continuous vibrato when the Action Stick is down.

  7. Set the MOD AMOUNT TRIMMER to establish the maximum amount of vibrato available from the stick.

  8. Play and hold a note.

  9. Push the MOD Action Stick upward to gradually introduce vibrato.

  10. Fine-tune Rate, Pitch Mod, and Mod Amount until the response feels natural.

This allows the beginning of the note to remain stable while vibrato is introduced as an expressive gesture.

Keyboard Pressure

Across the top of Pentaphonic’s main synthesis panel is the KEYBOARD PRESSURE strip.

Keyboard Pressure provides another layer of real-time expression. Instead of moving a lever, you apply additional pressure to held keys on a controller capable of transmitting keyboard pressure or aftertouch. Pentaphonic can route that pressure to numerous synthesis parameters simultaneously, allowing a single physical gesture to reshape a sound in surprisingly sophisticated ways.

Each Keyboard Pressure assignment uses a bipolar amount control. The center position applies no pressure modulation. Turn the control toward + to make increasing pressure move the destination in the positive direction. Turn it toward - to reverse the response.

This bipolar behavior is particularly useful because pressure doesn’t always have to mean “more.” For example, pressing harder might open the Filter while simultaneously reducing the level of one oscillator.

Keyboard Pressure Destinations

The visible Keyboard Pressure destinations include:

MOD 1 RATE
Allows pressure to change the speed of Modulation 1.

MOD 2 RATE
Allows pressure to change the speed of Modulation 2.

OSC 2 INTERVAL / SYNC
Provides pressure control related to Oscillator 2’s interval/synchronization behavior.

OSC 1 GAIN
Changes Oscillator 1 level according to keyboard pressure..

OSC 1 PITCH MOD
Changes the amount of pitch modulation applied to Oscillator 1.

OSC 2 GAIN
Changes Oscillator 2 level according to keyboard pressure..

OSC 2 PITCH MOD
Changes Oscillator 2 Pitch Mod amount.

OSC 3 GAIN
Changes Oscillator 3 level according to keyboard pressure..

OSC 3 PITCH MOD
Changes Oscillator 3 Pitch Mod amount.

FILTER CUTOFF
Opens or closes the Filter according to key pressure.

FILTER RES
Changes Filter Resonance.

FILTER MOD
Changes the amount of modulation applied to the Filter.

AMP MOD
Changes Amp modulation amount.

OUTPUT VOLUME
Changes overall Pentaphonic output level according to pressure.

This collection of destinations makes Keyboard Pressure more than a conventional aftertouch-to-vibrato connection. It can behave almost like a performance macro system.

Creating an Expressive Pressure Patch

A particularly effective pressure assignment is to make a sound become brighter and more animated as you press harder.

To create a pressure-responsive lead or pad:

  1. Set FILTER CUTOFF somewhat lower than you ultimately want the sound to reach.

  2. Turn the Keyboard Pressure FILTER CUTOFF amount toward +.

  3. Add a smaller positive amount to FILTER RES if desired.

  4. Route one modulation section to oscillator Pitch Mod.

  5. Turn the appropriate Keyboard Pressure PITCH MOD amount slightly toward +.

  6. Play and hold a note or chord.

  7. Increase pressure gradually.

The sound can now open in brightness while simultaneously gaining vibrato or other modulation. This creates considerably more expression than assigning pressure to volume alone.

Pressure-controlled Oscillator Blending

Because Keyboard Pressure can control individual oscillator Gain, it can also change the oscillator mixture while notes are held. For example, a soft performance might emphasize a mellow Triangle or Sine oscillator, while additional pressure brings in a brighter Ramp, Pulse, or COMP waveform.

To create a pressure-controlled oscillator blend:

  1. Build a patch using at least two oscillators with contrasting Shapes.

  2. Set one oscillator relatively more prominent with its Gain control.

  3. Set another oscillator to a lower Gain.

  4. Turn the quieter oscillator’s Keyboard Pressure GAIN amount toward +.

  5. If desired, turn the first oscillator’s pressure Gain amount slightly toward -.

  6. Hold a note or chord and increase pressure.

Instead of merely getting louder, the sound changes its internal harmonic balance as you play. This is an excellent way to make sustained pads and leads feel more alive.

Pressure-controlled Modulation Speed

Keyboard Pressure can also control the Rate of Modulation 1 or Modulation 2. A slow vibrato can become faster as pressure increases, or a leisurely filter cycle can accelerate during a held chord. Use this carefully. Small changes in modulation speed often feel expressive; enormous changes can sound like the LFO has become a chaos engine.

Making Creative Use of Performance Controls

Pentaphonic’s Performance section becomes most powerful when several controls work together rather than being treated as isolated conveniences.

  • Mono + Last Priority + Glide + no Retrig creates smooth legato lead behavior.

  • Unison + modest Unison Detune + Slow Chorusing produces a large sound without requiring excessive effects.

  • Low Note Priority is particularly effective for bass playing when upper notes are used as ornaments.

  • Reduced polyphony can deliberately introduce vintage-style limitations into an otherwise modern instrument.

  • Pitch Bend Amount around two semitones works well for conventional expressive lead playing; wider ranges are ideal for dramatic synth gestures.

  • Use the Mod Action Stick for optional movement. Vibrato often feels more musical when introduced deliberately rather than permanently applied.

  • Use Keyboard Pressure to change timbre, not merely volume. Filter Cutoff, oscillator balance, and modulation depth usually provide more expressive results than simple loudness changes.

  • Use positive and negative pressure amounts together. Increasing one oscillator while decreasing another can create genuine timbral transformation from a single gesture.

  • Keep pressure assignments subtle at first. Several modest changes occurring simultaneously can feel dramatic even when no individual destination is moving very far.

Performance Programming Tips

When designing a playable patch, it helps to distinguish between automatic motion and performed expression. Modulation 1 and Modulation 2 can keep a sound moving without intervention. The Performance Controls allow you to decide what changes because of the way you play.

A useful approach is to build the basic sound first, then ask three questions:

What should happen when I play harder initially?
Use Velocity in the Filter and Amp sections.

What should happen after I’m already holding the note?
Use Keyboard Pressure.

What do I want to control deliberately with my left hand?
Use Pitch Bend and the Mod Action Stick.

When those three forms of expression are given different jobs, a preset can feel remarkably responsive without becoming complicated to perform.

The next chapter is Motion, where Pentaphonic moves beyond individual performance gestures into repeating musical structures.